

The game uses a gorgeous 2D polygonal pixel art aesthetic with an emphasis on bright, bold colours to make every level, enemy and skill immediately recognisable. The aesthetic design of Dead Cells also works brilliantly to stave off feelings of repetition. Eventually you will unlock permanent upgrades that allow you to bypass certain obstructions throughout the dungeons, leading to other branching paths and new levels to explore, which further alleviates any feelings of tiresome repetition. Mix this system with the procedurally generated dungeons and each new run feels fresh and exciting, even if you’ve gone through the first level three hundred times already. This complex customisation system allows you to create a unique and awesome character build every time you play.

On top of this, weapons and abilities can be upgraded with modifiers that have a huge variety of unique effects such as weapons inflicting elemental damage or causing enemies to explode upon death. Each of these weapons have unique characteristics and gameplay mechanics, and you can equip a combination of any two weapons with any two abilities. There are a huge variety of weapons and abilities for you to unlock as you explore the dungeons including crossbows, traps, grenades, deployable turrets, throwing knives and magic spells. This loop of slow and steady progression coupled with the game’s fantastically deep combat and customisation system makes Dead Cells utterly enthralling. Couple this with the skills that you develop and the knowledge that you gain as you learn the attack patterns of the enemies and the tricks of the dungeons, and you’ll find yourself making it further and further into the island with each successive run. So little by little, each run pushes you further along the path to becoming slightly more powerful. Defeating enemies rewards you with ‘cells’ that can be used at the end of each level to unlock new weapons and to acquire permanent upgrades such as increased health regeneration and the ability to retain a portion of your gold when you die for your next run.

This style of gameplay is typically referred to as ‘rogue-like’ and while it may sound frustrating and cruel, there are a number of mechanics in Dead Cells that provide a sense of progression between deaths. However if you die, you lose all your items and upgrades, and must start over again at the beginning of the first level. Along the way you’ll be scouring branching paths to find new weapons and item upgrades to make you more powerful. The basic goal of Dead Cells is to reach the end of a string of procedurally generated dungeons filled with monsters, traps and platforming hazards. That description might raise a few questions, but you’ll be hard-pressed to find any answers because the story isn’t the focus of Dead Cells – it’s all about the gameplay. You play as a glob of green goo that inhabits the corpse of a reanimated deceased prisoner and your goal is to escape an ever-changing island of dungeons.
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The game has been available in various forms through the Steam Early Access program for a while now, however the finished version was released on PC, Switch, Xbox and PS4 on August 7 th 2018. This is Dead Cells and despite its looks, it’s really more of a glorious combat-focused platformer than a Metroidvania game.ĭead Cells can more accurately be summarised as a 2D side-scrolling action platformer with rogue-like elements (for those unfamiliar with the lingo, don’t worry I’ll explain what this all means shortly). Luckily, I’ve got the perfect cure for such an ailment. With games such as Chasm, Guacamelee 2 and the first Bloodstained all released within a few weeks of each other, you would be forgiven for feeling a bit of Metroidvania fatigue. For some strange reason, June, July and August of 2018 have been an indie Metroidvania release bonanza.
